9.2 Basic BGP Operation  
  9.2.4 BGP neighbor negotiation  
The BGP neighbor negotiation process proceeds through various states, or stages, which can be described in terms of a finite-state machine (FSM).

The BGP FSM
Recall that in Module 6, EIGRP, an FSM was defined. An FSM is a set of possible states something can go through, what events causes those states, and what events will result from those states. Figure presents the BGP FSM, which includes the states and some of the message events that cause them.

The six states of the BGP FSM are described as follows:

  • Idle – Idle is the first state of a BGP connection. BGP is waiting for a start event. It is normally initiated by an administrator or a network event. At the start event, BGP initializes its resources and resets a connect retry timer. Then it starts listening for a TCP notice that BGP can transition back to Idle from any other state in case of errors.
  • Connect – In the Connect state, BGP is waiting for the TCP connection to be completed. If the TCP connection is successful, the state transitions to OpenSent. If the TCP connection fails, the state transitions to the Active state, and the router tries to connect again. If the connect retry timer expires, the state remains in the Connect state, the timer is reset, and a TCP connection is initiated. In case of any other event, initiated by the system or the administrator, the state returns to Idle.
  • Active – In the Active state, BGP is trying to acquire a peer by initiating a TCP connection. If it is successful, it transitions to OpenSent. If the connect retry timer expires, BGP restarts the connect timer and returns to the Connect state. While active, BGP is still listening for a connection that may be initiated from another peer. The state may go back to Idle in case of other events, such as a stop event initiated by the system or the operator.

    In general, a neighbor state that is switching between "Connect" and "Active" is an indication that something is wrong and that there are problems with the TCP connection. It could be because of many TCP retransmissions, or the incapability of a neighbor to reach the IP address of its peer.

  • OpenSent In the OpenSent state, BGP is waiting for an open message from its peer. The open message is checked for correctness. In case of errors, such as an incompatible version number or an unacceptable AS, the system sends an error notification message and goes back to idle. If there are no errors, BGP starts sending keepalive messages and resets the keepalive timer. At this stage, the hold time is negotiated and the smaller value is taken. If the negotiated hold time is zero (0), the hold timer and the keepalive timer are not restarted.

    At the OpenSent state, BGP recognizes whether the peer belongs to the same AS or to a different AS. BGP does this by comparing its AS number to the AS number of its peer. A same AS is an IBGP peer and a different AS is an EBGP peer.

    When a TCP disconnect is detected, the state falls back to Active. For any other errors, such as an expiration of the hold timer, BGP sends a notification message with the corresponding error code. Then it returns to the Idle state.

  • OpenConfirm – While in OpenConfirm state, BGP is waiting for a keepalive or notification message. If a keepalive message is received, the state goes to the Established state, and the neighbor negotiation is complete. If the system receives an update or keepalive message, it restarts the hold time, assuming that the negotiated hold time is not zero. If a notification message is received, the state falls back to Idle. The system sends periodic keepalive messages at the rate set by the keepalive timer. In the case of any TCP disconnect or in response to any stop event, initiated by the system or the administrator, the state returns to Idle. In response to any other event, the system sends a notification message with an FSM error code and returns to the Idle state.
  • Established – Established is the final state in the neighbor negotiation. BGP starts exchanging update packets with its peers. If it is non-zero, the hold timer is restarted at the receipt of an update or keepalive message.

Each update message is checked for errors, such as missing or duplicate attributes. If errors are found, a notification is sent to the peer. Any notification received while in the Established state will cause the BGP process to drop the receiving peer back to Idle. If the hold timer expires, a disconnect notification is received from TCP or if a stop event is received, the system will return to Idle.

 

Interactive Media Activity

Drag and Drop: BGP Neighbor Negotiation

Upon completion of this activity, the student will be able to understand the BGP process for establishing neighbor relationships.